My rating: 4 of 5 stars
First of all, I should say that Madeleine L’Engle’s A Wrinkle in Time (the original 1962 novel) is one of the books that has most profoundly shaped my own writing, as well as my approach to literature. It’s not a perfect book–L’Engle was right at the beginning of her career when she wrote it, and it shows–but Meg Murry remains one of my favourite protagonists. I can’t tell you what a revelation it was for me as an awkward twelve-year-old girl when I picked up this book and saw a character who was just as stubborn, angry, tearful, and unfair as I often was. Meg isn’t sweet or pretty; she can be kind and compassionate, but not without a struggle. She’s real. And when she goes to fight IT the first time, the gift she’s given by Mrs. Whatsit is her faults. I’m not sure I’ll ever forget the simple but profound lesson that passage taught me: that strong characters are not necessarily strong people, and that apparent weakness can be far more interesting than obvious strength.
I picked up the graphic version of the novel because I’d heard good things, but I was still worried, not because it was a comic–I am happy to defend comics to the death–but because it was an adaptation. I know the 2003 television-movie adaptation of A Wrinkle in Time didn’t turn out all that well. I also sort of felt that the story didn’t particularly need to be a comic. However, I tried it anyway because why not? At the very least, it seemed like an intriguing project to explore.
For the most part, the adaptation works well. L’Engle’s text is dialogue-heavy, and most of the words used in the comic are taken verbatim from the novel. One choice the adapter, Hope Larson, makes is to turn some of the narration into text boxes containing Meg’s first-person perspective. A few of these bits are taken from first-person thoughts Meg has in the novel; others shift the third-person commentary into the first person. The technique both works and doesn’t. It does allow Meg some of the interiority the comic-book format takes away from her, but it’s a bit inconsistent, disappearing and then popping back up again at random. The text boxes are most prevalent when Meg is alone, which makes sense, but when other characters are in play, Meg sometimes seems to fade into the background.
Luckily, Larson’s evocative drawings are especially effective when it comes to Meg’s expressions. She also differentiates well between the characters, with Meg’s pinched little face standing in stark contrast to Calvin’s teenage awkwardness and Charles Wallace’s big-eyed, cherubic intelligence. Meg’s black eye becomes a character in and of itself; when it is healed by Aunt Beast, the reader almost misses it. The designs of Mrs Whatsit, Mrs Who, and Mrs Which are also distinctive and full of personality. Perhaps the oddest thing about how the characters are drawn is that many of them seem to smile at inappropriate moments, but even these weird little smiles eventually become endearing and stand in contrast to Charles Wallace’s borderline evil smile when he’s under the control of IT.
The evil-Charles-Wallace segment alone is worth the price of admission. Larson takes her adorable Charles Wallace design and shifts his expression just enough that the angelic becomes demonic. The scenes in which IT is controlling Charles Wallace are, if possible, even harder to read here than they are in the original.
The graphic format sometimes works very nicely. At other times, the story seems choppy and abrupt, with Meg’s switch from screaming anger to smiling acceptance when she is being asked to go back for Charles Wallace alone being a particularly glaring example. The ending seems even more sudden here than it does in the original. However, all in all, Larson does a good job of letting L’Engle’s dialogue tell the story as she fills in the narration with images. The choice to use only the colour blue as shading gives the images a spooky feel that complements the mysteries of the plot.
While I don’t think this adaptation will be replacing L’Engle’s novel any time soon, and while I’m not entirely convinced that someone reading it before the novel will be able to follow everything that’s going on, the graphic retelling makes a good companion piece to the novel. It doesn’t really give us anything new, but it nonetheless offers a pleasing visualisation of an iconic work.